#212001/12/12 20:19:56
移动茶壶例子:
global pickedModel
property pButtonPressed
property pLastPt
property pHeight
property pWidth
property pMember
property pSprite
property pModelTransform
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--Sprite Handlers---------------------------------------------------------------
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on beginSprite(me)
pSprite = sprite(me.spritenum)
pMember = pSprite.member
pAzimuth = 0
pElevation = 0
pButtonPressed = false
myRect = sprite(me.spriteNum).rect
pWidth = myRect.width
pHeight = myRect.height
end
on enterFrame(me)
if pButtonPressed then
if(pLastPt.locH <> the mouseH or pLastPt.locV <> the mouseV) then
deltaX = float(the MouseH - pLastPt.locH)
deltaY = float(pLastPt.locV-the MouseV)
pModelTransform.translate(deltaX,deltaY,0)
pLastPt = point(the MouseH, the MouseV)
end if
end if
end
on mouseDown(me)
pSprite = sprite(me.spritenum)
tOffset = point(pSprite.left, pSprite.top)
spriteToWorld = pSprite.camera.spriteSpaceToWorldSpace(the mouseLoc - tOffset)
pickedModel = pSprite.camera.ModelUnderLoc(the mouseLoc-tOffset)
if pickedModel<>void then
tModel = pMember.model(pickedModel.name)
pModelTransform = tModel.transform
pButtonPressed = true
pLastPt = clickLoc()
end if
put spriteToWorld into member "v"
put pickedModel into member "v2"
end
on mouseUp(me)
pButtonPressed = false
end
on mouseUpOutside(me)
pButtonPressed = false
end
on exitFrame
go to the frame
end
on mouseWithin
tOffset = point(sprite(1).left, sprite(1).top)
spriteToWorld = sprite(1).camera.spriteSpaceToWorldSpace(the mouseLoc - tOffset)
pickedModel = sprite(1).camera.ModelUnderLoc(the mouseLoc-tOffset)
if pickedModel <> void then
cursor 260
else
cursor -1
end if
end mouseWithin
需要编程;麻烦些,可测试过