|
主题: 菜单?
|
 珍
职务:普通成员
等级:1
金币:0.0
发贴:43
注册:2001/9/11 10:48:13
|
#12001/11/5 9:39:46
有谁可以做出像WINDOWS中开始菜单一样的效果!(点击一下可以出现子菜单)
|
 threem
职务:普通成员
等级:2
金币:1.0
发贴:338
注册:2001/6/14 13:52:15
|
#22001/11/5 12:29:48
用popup xtra!
:)
找到插件试试!很好用!
|
 skylen
职务:普通成员
等级:1
金币:0.0
发贴:93
注册:2001/10/20 21:42:17
|
#32001/11/5 14:54:38
珍,我现在正在做一个模拟windows的东西,用来做公司的宣傳,不知道是否有興趣共同研究一下。
|
 酷狗
职务:版主
等级:2
金币:10.0
发贴:610
注册:2000/9/16 9:26:36
|
#42001/11/5 16:03:43
方法一、插swf 方法二、做好要弹出的菜单放在stage放面、消息激发时移出来
|
 poloer
职务:普通成员
等级:1
金币:1.0
发贴:139
注册:2000/11/20 20:47:52
|
#52001/11/5 17:37:20
呵呵,我觉得用miaw可能更简单适用,呵呵,如果需要的话,可以和你合作。呵呵,大大节省时间。^_^
|
 酷狗
职务:版主
等级:2
金币:10.0
发贴:610
注册:2000/9/16 9:26:36
|
#62001/11/5 21:38:07
呵呵! 不会吧用miiaw,很难做出很炫的菜单效果呀,而不支持shockware
|
 jiesun
职务:普通成员
等级:1
金币:1.0
发贴:182
注册:2000/12/13 9:54:52
|
#72001/11/5 22:20:04
其实,用很多中方法都能实现这个功能。我曾经用lingo写过一个类似的程序,比较的麻烦。毕竟那是微软写出来的东西,考虑的很周到。 语法很简单,就是简单的显示该显示的东西,但是能否做到跟windows的一样就困难了。
|
 skylen
职务:普通成员
等级:1
金币:0.0
发贴:93
注册:2001/10/20 21:42:17
|
|
 worthy
职务:普通成员
等级:1
金币:0.0
发贴:98
注册:2001/2/9 17:09:14
|
#92001/11/7 21:28:09
这是我98年写的程序,有兴趣可以研究一下。图要自己做。 你要例子的话,我也可以先做一个,以后发给你。
(?是Alt+Enter键)
property turnMenuMem,old_MenuMem property farther,children property specialChild
on BeginSprite me set old_MenuMem = the member of sprite the spriteNum of me sendSprite(farther,#addChildren,me) end
on mouseEnter me if farther then set sp=the spriteNum of me sendSprite(farther,#hideBorther,sp) call(#open,me) updatestage end if end
on rightMouseDown me if farther=0 then if (the member of sprite the spriteNum of me)=old_MenuMem then set the visible of sprite specialChild to 1 updatestage end if end if end
on mouseDown me global Down if farther=0 then if (the member of sprite the spriteNum of me)=old_MenuMem then call(#open,me) set the visible of sprite specialChild to 0 else call(#closeAll,me) end if else set Down=1 end if end
--on mouseUp me -- pass --end
on mouseLeave me if farther then if children=[] then set sp=the spriteNum of me set the member of sprite sp to old_MenuMem end if end if end
on addChildren me,p addat children,p end
on closeAll me call(#close,me) repeat with n=1 to count(children) set childSp=the spriteNum of getat(children,n) sendSprite(childSp,#closeAll) end repeat end
on hide me set sp=the spriteNum of me set the visible of sprite sp to 0 end
on show me set sp=the spriteNum of me set the visible of sprite sp to 1 end
on open me set sp=the spriteNum of me set the member of sprite sp to turnMenuMem call(#showChildren,me) end
on close me set sp=the spriteNum of me set the member of sprite sp to old_MenuMem call(#hideChildren,me) end
on hideChildren me repeat with n=1 to count(children) set childSp=the spriteNum of getat(children,n) set the visible of sprite childSp to 0 end repeat end
on showChildren me repeat with n=1 to count(children) set childSp=the spriteNum of getat(children,n) set the visible of sprite childSp to 1 end repeat end
on hideBorther me,oneChild repeat with n=1 to count(children) set childSp=the spriteNum of getat(children,n) if not(oneChild=childSp) then sendSprite(childSp,#closeAll) end if end repeat end
on getPropertyDescriptionList if the currentSpriteNum= 0 then set mem=0 else set s= the currentSpriteNum set m=the member of sprite s set n= the memberNum of member m set c= the castLibNum of member m set nm=member (n+1) of castLib c end if set description=[? #turnMenuMem:[#comment:"Change the Menu Option's member:",? #format:#graphic,? #default: nm],? #farther:[#comment:"the Menu Option's Farther Name:",? #format:#integer,? #default:0],? #children:[#comment:"the Menu Option's Children Names:",? #format:#integer,? #default:[]],? #specialChild:[#comment:"Hide or Show Child Name:",? #format:#integer,? #default:0]] return description end
|
 skylen
职务:普通成员
等级:1
金币:0.0
发贴:93
注册:2001/10/20 21:42:17
|
#102001/11/8 12:37:54
老兄,能不能發個源程序上來呀。
|