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主题: shockware 3D例子---移动茶壶:
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 流星雨
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#12001/12/12 20:24:56
移动茶壶例子: global pickedModel property pButtonPressed property pLastPt property pHeight property pWidth property pMember property pSprite property pModelTransform
-------------------------------------------------------------------------------- --Sprite Handlers--------------------------------------------------------------- --------------------------------------------------------------------------------
on beginSprite(me) pSprite = sprite(me.spritenum) pMember = pSprite.member pAzimuth = 0 pElevation = 0 pButtonPressed = false myRect = sprite(me.spriteNum).rect pWidth = myRect.width pHeight = myRect.height end
on enterFrame(me) if pButtonPressed then if(pLastPt.locH <> the mouseH or pLastPt.locV <> the mouseV) then deltaX = float(the MouseH - pLastPt.locH) deltaY = float(pLastPt.locV-the MouseV) pModelTransform.translate(deltaX,deltaY,0)
pLastPt = point(the MouseH, the MouseV) end if end if end
on mouseDown(me) pSprite = sprite(me.spritenum) tOffset = point(pSprite.left, pSprite.top) spriteToWorld = pSprite.camera.spriteSpaceToWorldSpace(the mouseLoc - tOffset) pickedModel = pSprite.camera.ModelUnderLoc(the mouseLoc-tOffset) if pickedModel<>void then tModel = pMember.model(pickedModel.name) pModelTransform = tModel.transform pButtonPressed = true pLastPt = clickLoc() end if put spriteToWorld into member "v" put pickedModel into member "v2" end
on mouseUp(me) pButtonPressed = false end
on mouseUpOutside(me) pButtonPressed = false end
on exitFrame go to the frame end
on mouseWithin tOffset = point(sprite(1).left, sprite(1).top) spriteToWorld = sprite(1).camera.spriteSpaceToWorldSpace(the mouseLoc - tOffset) pickedModel = sprite(1).camera.ModelUnderLoc(the mouseLoc-tOffset) if pickedModel <> void then cursor 260 else cursor -1 end if end mouseWithin 需要编程;麻烦些,可测试过
顺便多说一句:谁能帮我crack一个软件:vr toolbox
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 我是小马
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#22001/12/13 21:45:27
能否把例子贴上来?
另:论坛不希望公开讨论crack! 有问题可以私下交流!
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 hobo
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#32001/12/14 12:16:12
crack是什么
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 流星雨
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#42001/12/14 18:49:58
你这个网站怎么上传shockware3d""??
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 老张
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#52001/12/14 23:05:40
MAX的茶壶导出w3d文件,在D85中使用一个简单行为就可以了
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 流星雨
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#62001/12/15 10:50:25
运用Library行为库是简单,那毕竟是别人的,程序无法阅读,灵活性较低,参数传递利用率较低, 不能做复杂行为,例如:移动茶壶不同位置发出不同的声音或其他行为。 运用Lingo做shockware3d是一个很好的选择。
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