#22001/5/16 15:07:50
                            
                                property pChannel_huakuai      -- 滑动块的通道号 n
property pChannel_huagan      -- 滑动杆的通道号n-1
property pChannel_Text        -- 视屏文字域的通道号 n-2
property pTotalHeight         --文字的实际总高度
property pHuakuai_Top         -- 滑动杆所能到的最高偏移值(pixel计算) 
property pHuakuai_Bottom     -- 滑动杆所能到的最低偏移值(pixel计算) 
property pHuakuai_Range      -- 滑动杆所能移动范围(pixel计算) 
property pConstant
on beginsprite me
  pChannel_huakuai = me.spritenum
  pChannel_huagan =me.spritenum-1
  pChannel_Text = me.spritenum-2
  
  pTotalHeight=sprite(pChannel_Text).member.height-sprite(pChannel_Text).height
  pHuakuai_Top = sprite(pChannel_huagan).top + sprite(pChannel_huakuai).height/2
  pHuakuai_Bottom = sprite(pChannel_huagan).bottom - sprite(pChannel_huakuai).height/2
  pHuakuai_Range = pHuakuai_Bottom - pHuakuai_Top
  pConstant=pTotalHeight/pHuakuai_Range
  
  sprite(pChannel_huakuai).locv=sprite(pChannel_huagan).top+sprite(pChannel_Huakuai).height/2
  
end
on mouseenter me
  cursor 280
end
on mouseleave me
  cursor -1
end
on mousedown me
  repeat while the mouseDown
    set newMouseV = the mouseV 
    
    if newMouseV >= pHuakuai_Bottom then
      set newMouseV = pHuakuai_Bottom 
    else if newMouseV <= pHuakuai_Top then
      set newMouseV = pHuakuai_Top
    end if 
    
    deltaY=newMouseV-pHuakuai_Top
    sprite(pChannel_text).member.scrolltop = deltaY*pConstant
    
    sprite(pChannel_huakuai).locV = newMouseV
    updateStage
  end repeat
end