


DVD I涉及章节:
ULTIMAX ARMAGEDDON 
1 – The sole of the toe 
2 – Toe Inhibitor 
3 – Toe Engine Rear 
4 – Toe Top Casing 
5 – Toe to foot pistons 
6 – Toe top piston mounts 
7 – Centre support toe 
8 – Foor to toe piston mountings 
9 – Foot front supports 
10 – Treads for foot 
11 – Treads pathdeform 
12 – tread housings 
13 – tread side detail and copying 
14 – Foot rear detailing 
15 – foot rear engine outputs 
16 – Completing the foot 
17 – Starting the lower leg 
18 – Detailing the lower leg front 
19 – Detailing the lower leg back 
20 – Lower leg front piston lower 
21 – Upper part of the lower leg 
22 – Finishing the lower leg 
23 – Starting the upper leg build 
24 – Upper leg – building in the detail for the rear 
25 – leg tweak one (height) 
26 – Upper leg extending to pelvis region 
27 – Finishing up the upper leg 
28 – Housekeeping and moving up to the torso 
29 – Torso sidepiece 
30 – Torso centre 
31 – Tweaking the width of the torso 
32 – Starting the lower torso 
33 – Starting the upper torso detail 
34 – Additional external pipework and details 
35 – main centre control shaft 
36 – Torso upper gantries 
37 – Internal pipework and supports 
38 – Finishing up the main torso 
39 – Shoulder mounts 
40 – Shoulder to neck plus adjustments 
41 – Shoulder to weapons connections 
42 – Detailing the weapons mounts 
43 – Starting the OWL cannon 
44 – Refining the OWL cannon 
45 – Building the rear pipes and joins for the OWL cannon 
46 – Finishing up the OWL cannon 
47 – Starting the buildings 
48 – Building the cooling tower 
49 – Adding to the cooling tower 
50 – The exhaust system buildings 
51 – Lower command structure 
52 – The Heartline buildings 
53 – Starting the hangars 
54 – Attaching the hangars 
55 – Adding control towers to the hangars 
56 – Hangar command 
57 – Bridge head cowl 
58 – Bridge head neck joins 
59 – Completing the head 
60 – Adding a ball join to the arms 
Creating the Scout Vehicles 
1 – Basic cabin 
2 – Legs part 1 
3 – Feet and lower legs 
4 – Hips and additional parts 
5 – Finishing up 
Converting the scout to a Defender class Vehicle 
6 – Converting to the attack configuration 
7 – Guns and Ammo 
Creating the Archology 
1 – Buiding a keep 
2 – Converting the keep into an archology 
Not used segments 
Treads for the foot 1 
Treads for the foot 2 
Treads for the foot 3 
Upper torso build stage A 
Animation, Rigging, Unwrapping and Texturing 
1 – Getting started – saving selected parts to seperate the files 
2 – Optimizing the arms – creating low res versions and linking them 
3 – Optimizing the head 
4 – Optimizing the Pelvis 
5 – Optimizing the torso 
6 – Optimizing the leg 
7 – Optimizing the foot 
8 – Adding in the new arm 
9 – Rigging the arm 
10 – Rigging the Leg and Pelvis 
11 – Rigging the Torso and Pelvis 
12 – Rigging the final parts in 
13 – Rigging the foot and attaching the leg 
1 – Rigging the Scout Walker ship 
2 – Animating the Scout walker ship 
1 – Unwrapping the Defender walker ship 
2 – Texturing the ship 
3 – Animating and Rigging the ship 
4 – Animating Rigging the ship 
1 – Creating animated scene 1 
2 – Creating animated scene 2 
3 – Creating animated scene 3 
4 - Creating animated scene 4 
5 - Creating animated scene 5 
6 - Creating animated scene 6 
7 – Final animation environment setup 
ADDITIONAL (note that these are production walkthroughs with no audio) 
1 - Final Animation Ideas 1 
2 - Final Animation Ideas 2 
3 - Final Animation Ideas 3 
4 - Final Animation Ideas 4 
DVD II涉及章节
1 – The sole of the toe 
2 – Toe Inhibitor 
3 – Toe Engine Rear 
4 – Toe Top Casing 
5 – Toe to foot pistons 
6 – Toe top piston mounts 
7 – Centre support toe 
8 – Foor to toe piston mountings 
9 – Foot front supports 
10 – Treads for foot 
11 – Treads pathdeform 
12 – tread housings 
13 – tread side detail and copying 
14 – Foot rear detailing 
15 – foot rear engine outputs 
16 – Completing the foot 
17 – Starting the lower leg 
18 – Detailing the lower leg front 
19 – Detailing the lower leg back 
20 – Lower leg front piston lower 
21 – Upper part of the lower leg 
22 – Finishing the lower leg 
23 – Starting the upper leg build 
24 – Upper leg – building in the detail for the rear 
25 – leg tweak one (height) 
26 – Upper leg extending to pelvis region 
27 – Finishing up the upper leg 
28 – Housekeeping and moving up to the torso 
29 – Torso sidepiece 
30 – Torso centre 
31 – Tweaking the width of the torso 
32 – Starting the lower torso 
33 – Starting the upper torso detail 
34 – Additional external pipework and details 
35 – main centre control shaft 
36 – Torso upper gantries 
37 – Internal pipework and supports 
38 – Finishing up the main torso 
39 – Shoulder mounts 
40 – Shoulder to neck plus adjustments 
41 – Shoulder to weapons connections 
42 – Detailing the weapons mounts 
43 – Starting the OWL cannon 
44 – Refining the OWL cannon 
45 – Building the rear pipes and joins for the OWL cannon 
46 – Finishing up the OWL cannon 
47 – Starting the buildings 
48 – Building the cooling tower 
49 – Adding to the cooling tower 
50 – The exhaust system buildings 
51 – Lower command structure 
52 – The Heartline buildings 
53 – Starting the hangars 
54 – Attaching the hangars 
55 – Adding control towers to the hangars 
56 – Hangar command 
57 – Bridge head cowl 
58 – Bridge head neck joins 
59 – Completing the head 
60 – Adding a ball join to the arms 
Creating the Scout Vehicles 
1 – Basic cabin 
2 – Legs part 1 
3 – Feet and lower legs 
4 – Hips and additional parts 
5 – Finishing up 
Converting the scout to a Defender class Vehicle 
6 – Converting to the attack configuration 
7 – Guns and Ammo 
Creating the Archology 
1 – Buiding a keep 
2 – Converting the keep into an archology 
Not used segments 
Treads for the foot 1 
Treads for the foot 2 
Treads for the foot 3 
Upper torso build stage A 
Animation, Rigging, Unwrapping and Texturing 
1 – Getting started – saving selected parts to seperate the files 
2 – Optimizing the arms – creating low res versions and linking them 
3 – Optimizing the head 
4 – Optimizing the Pelvis 
5 – Optimizing the torso 
6 – Optimizing the leg 
7 – Optimizing the foot 
8 – Adding in the new arm 
9 – Rigging the arm 
10 – Rigging the Leg and Pelvis 
11 – Rigging the Torso and Pelvis 
12 – Rigging the final parts in 
13 – Rigging the foot and attaching the leg 
1 – Rigging the Scout Walker ship 
2 – Animating the Scout walker ship 
1 – Unwrapping the Defender walker ship 
2 – Texturing the ship 
3 – Animating and Rigging the ship 
4 – Animating Rigging the ship 
1 – Creating animated scene 1 
2 – Creating animated scene 2 
3 – Creating animated scene 3 
4 - Creating animated scene 4 
5 - Creating animated scene 5 
6 - Creating animated scene 6 
7 – Final animation environment setup 
ADDITIONAL (note that these are production walkthroughs with no audio) 
1 - Final Animation Ideas 1 
2 - Final Animation Ideas 2 
3 - Final Animation Ideas 3 
4 - Final Animation Ideas 4