主题:  关于BIPED IK关键点的疑惑!

3dfans

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注册:2002/4/17 14:09:51
#12002/4/17 14:12:48
1。planted和Sliding Key 有什么区别,难道仅是区别于是否采用上一关键点的轴心点吗?
这两种关键点主要是记录动作呢还是记录轴心点的改变,还是……
2。另外set key和set free key又有何区别呢?
都能举例说明吗?



老张

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#22002/4/18 7:56:17
我的E文太差,自己看看吧
Planted keys have an IK Blend of 1. They are joined to the Previous IK Key and are in Object space, rather than Body space. Planted keys lock the foot or hand to the ground, or to any object.

Sliding keys have moving IK constraints. Sliding footsteps are created if there is a moved IK constraint occurring in the footstep interval. In a footstep animation this means that the foot can be placed anywhere, even though there is a footstep icon. Footstep icons can be thought of as gizmos rather than the absolute location of a foot. Sliding keys have an IK blend of 1, and are in object space, but are not joined to the previous IK key.

Free keys have an IK blend of 0, and are in body space. They are not joined to the previous IK key. Free keys have no IK constraint.

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Now, you'll set a planted key. A planted key will do three things: it will set IK Blend to 1, it will turn on Join to Previous IK Key, and it will turn on Object Space. Together, these three settings ensure that the foot will not go through the ground plane.



happytom

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#32002/4/20 0:02:37
仔细比较一下这几个关键点下的可调参数中的“BLEND”也许你会明白。

这些点其实就是"BLEND"的不同而已。自己试试看咯。。多试试看会给你带来意想不到的收获的。