主题:  maya好书,可惜看不到目录?

5D荣誉斑竹

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5D荣誉斑竹

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#22002/10/3 17:25:07
找到目录,实在很棒


1 Character Modeling

1. Polygon菜单

1-1 Create Polygon Tool
1-2 Append to Polygon Tool
1-3 Combine
1-4 Split Polygon Tool
1-5 Extrude Face
1-6 Extrude Edge
1-7 Merge Edge Tool
1-8 Split Vertex Tool

2. Subdivision Surface Menu

2-1 Polygons to Subdiv
2-2 Subdiv to Polygons
2-3 Full Crease and Partial Crease Edge/Vertex
2-4 Uncrease Edge/Vertex
2-5 Mirror
2-6 Attach
2-7 Match Topology
2-8 Clean Topology
2-9 Collapse Standard
2-10 Standard Mode and Polygon Proxy Mode
2-11 Convert Selection to Face
2-12 Refine Selected Components
2-13 Expand Selected Components
2-14 Component Display Level
2-15 Component Display Filter
2-16 Displaying Subdivision Surfaces Compornents
2-17 其他等级的细节表现
2-18 定义Subdivision Surface的Smooth值

3. Quick Start Tutorial

Chapter 2_Polygons,Subdivision Surface Mapping

1. Polygon Mapping

1-1 Assign Shader to Each Projection
1-2 Create UV
1-3 Editing UVS

2. Subdivision Surface Mapping

2-1 Planar Mapping
2-2 Automatic Mapping
2-3 Layout UVS

3. UV Texture Editor

3-1 UV Snapshot
3-2 Subdivis Menu
3-3 View
3-4 Select
3-5 Image

Chapter 3_Subdivision Surface Character Modeling

1. 制作脸的基本型

2. Subdivision Surface的UV Setting

2-1 Convert to Polygons
2-2 Cylindrical Mapping的使用
2-3 UV Editing

3. 把基本脸型变形,进行面部建模

3-1 Import Image Plan
3-2 Editing Subdivision Surface Model
3-3 用于细节的分级
3-4 Mirror Copy and Attach

4. Hand Modeling

4-1 Modeling Hand

5. 其他建模

5-1 服装的建模
5-2 其他建模

Chapter 4_NURBS Modeling

1. 对基本菜单的理解

1-1 Curve Menu(Rebuild)
1-2 Surface Menu(Birail,Loft)
1-3 Rebuild Surface
1-4 Stitch Edge Tool
1-5 Global Stitch Tool

2. 放射型(One Patch) Modeling

2-1 Face Modeling
2-2 眼睛建模
2-3 耳朵建模
2-4 利用贴图调整表面之间的曲率

3. Multi Patch Modeling

3-1 Face Modeling
3-2 Body Modeling

Chapter 5_Facial Expression

1. Using Skeleton

2. Modeling Blend Shape

2-1 脸部的肌肉结构
2-2 牙齿建模的重要性

Chapter 6_Binding Character

1. Rigid Bind

1-1 Draw Skeleton
1-2 Bind Skin
1-3 使用Edit Membership Tool以及调节CV和point的Weight值
1-4 Flexor的使用

2. Smooth Bind II

2-1 Smooth Bind Options
2-2 Edit Smooth Skin

3. Smooth Bind Example

3-1 进行Bind的准备工作
3-2 Draw Skeleton
3-3 Binding Skin
3-4Editing Skin Weight

Chapter 7_Character Setup

1. Forward Kinematics and Inverse Kinematics

1-1 Forward Kinematics
1-2 Inverse Kinematics
1-3 Switching Forward and Inverse Kinematics

2. Advance Character Setup

2-1 Using Extra Joint
2-2 IK Spline Handle的使用
2-3 Using Constraint and Cluster
2-4 脸部表情的制作
2-5 Example Character Control
2-6 Surface Deformation Tip

Chapter 8_Nonlinear Animation

1. Understanding Character

1-1 Create Character Set
1-2 Create Subcharacter Set
1-3 Attribute Deitor
1-4 Add to Character Set
1-5 Remove From Character Set
1-6 Merge Character Set
1-7 Select Character Set
1-8 Select Character Set Members
1-9 Set Current Character Set

2. Trax Editor

2-1 制作片断
2-2 片断的操作
2-3 Pose的使用
2-4 片断的输出和导入
2-5 角色贴图的输出和编辑

3.Basic Tutorial

3-1 片断的制作和编辑
3-2 使用Pose的Facial Animation

Chapter 9_Render Utility&Mapping Technics

1. Maya的Map环境

1-1 Node和Shading Network
1-2 Hypershade的活用
1-3 Shader Attribute

2. 使用Render Utility的Shading Network工作

2-1 Bump2D和Bump3D
2-2 Sample Info
2-3 Condition
2-4 Reverse
2-5 Set Range and Clamp
2-6 Stencil Utility
2-7 2D,3D Placement
2-8 Contrast
2-9 Blend Colors
2-10 Surface Luminance
2-11 Gamma Correct
2-12 Luminance
2-13 HSV to RGB,RGB to HSY
2-14 其他General Utility
2-15 Switch

3. Face Mapping

3-1 Color Map
3-2 Bump Map
3-3Specular Map

4.Mapping Technic

5. 使用Texture Reference Object的Face Mapping

2 Deep Paint 3D And Texture Weapon

1. Interface Component

2. Menu(Pull Down Menu)
2-1 File Menu
2-2 Edit
2-3 Select
2-4 Filter Menu
2-5 View Menu

3. Palette

3-1 Tool Palette
3-2 Color Palette
3-3 Command Panel

4. Texture Paint

4-1 Preset Texture Paint
4-2 Texture Paint Controls

5. Texture Weapon

6. Tutorial

6-1 Subdivision Surface UV
6-2 把模型过渡到Deep Paint
6-3 利用照片Source进行贴图

7. Multi Patch Modeling工作

3 Making a Short Animation with Maya

Chapter 1_Modeling

1. Frog Modelling

1-1 设置Modeling Pose
1-2 Modeling Frog

2. Bee Modeling

2-1 Head Modeling
2-2 Eye Modeling
2-3 Body Modeling
2-4 胳膊,腿的建模

Chapter 2_Character Setting

1. Frog Setup

1-1 Using In-Out Mesh
1-2 Draw Skeleton
1-3 Binding Skin
1-4 Working with Flexor
1-5 Using Cluster

2. 用于Animation的Frog Setup

2-1 使用补充关节来控制骨骼
2-2 IK Handle的使用
2-3 Constraint的使用
2-4 Making Tongue Animation

Chapter 2_Character Setting

1. Frog Setup

1-1 Using In-Out Mesh
1-2 Draw Skeleton
1-3 Binding Skin
1-4 Working with Flexor
1-5 Using Cluster

2. 用于Animation的Frog Setup

2-1 使用补充关节来控制骨骼
2-2 IK Handle的使用
2-3 Constraint的使用
2-4 Making Tongue Animation

3. Bee Setup

3-1 Making Blend Shape
3-2 Draw Skeleton
3-3 Binding Skin
3-4 Working with Flexor
3-5 Create Blend Shape

4. 用于动画制作的Bee Setup

4-1 IK Handle和补充关节的使用
4-2 约束(Constraint)的使用
4-3 Set Driven Key的活用
4-4 图层的活用

Chapter 3_Animating Frog

1. Frog Keyframing

1-1 树上的动作

Chapter 4_Rendering Frog

1. Frog Mapping

1-1 UV Setting
1-2 制作纹理
1-3 Shading Character

2. Bee Mapping

2-1 利用Fur制作绒毛

3. 利用Paint Effect制作树

3-1 Basic Works
3-2 Painting Brush
3-3 Editing Brush Stroke
3-4 Fog的使用

4. 树叶的贴图

5. Using Depth of Field



E国红颜

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注册:2002/8/2 13:23:07
#32002/10/3 19:39:13
老兄,是汉语的吗?



5DMaya版主

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注册:2001/2/22 11:20:53
#42002/10/3 22:15:02
中文版的!
我打算这个星期就去买了!
实在这方面的书比较缺,难得的好书!



coolhu

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注册:2002/6/7 10:35:24
#52002/10/4 0:00:00
书名叫什么??我也要买。。。韶关肯定没的买,广州应该有吧。快告诉我。。。。。。:)



5D荣誉斑竹

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注册:2002/2/13 13:21:48
#62002/10/4 11:25:30
华储网有八折



easeyizhi

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注册:2002/7/30 10:45:43
#72002/10/6 0:12:17
这书我买了,里面确实不错,适合初、中级学者。快去买,只是好像
太贵了点



在耕田呢

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注册:2002/7/4 12:10:46
#82002/10/6 9:20:11
好书呀



小乌龟

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注册:2001/12/7 18:45:22
#92002/10/6 20:17:27
好书都是这个了