|  | 主题:  Lingo术语遗漏的部分! | 
            
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #462001/12/11 15:10:58 
                                deleteVertex()
 Syntax
 
 member(memberRef).deleteVertex(indexToRemove)
 deleteVertex(member memberRef, indexToRemove)
 Description
 
 Vector shape command; removes an existing vertex of a vector shape cast member in the index position specified.
 
 Example
 
 This line removes the second vertex point in the vector shape Archie:
 
 member("Archie").deleteVertex(2)
 See also
 
 addVertex, moveVertex(), originMode, vertexList
 
 
 
                                
                                    编辑历史:[这消息被5D大叔编辑过(编辑时间2001-12-12 09:05:49)]
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #472001/12/11 15:11:14 
                                digitalVideoTimeScale
 Syntax
 
 the digitalVideoTimeScale
 Description
 
 System property; determines the time scale, in units per second, that the system uses to track digital video cast members.
 
 For example, if digitalVideoTimeScale is set to:
 
 100—The time scale is 1/100 of a second (and the movie is tracked in 100 units per second).
 
 500—The time scale is 1/500 of a second (and the movie is tracked in 500 units per second).
 
 0—Director uses the time scale of the movie that is currently playing.
 
 
 
 Set digitalVideoTimeScale to precisely access tracks by ensuring that the system's time unit for video is a multiple of the digital video's time unit.
 
 This property can be tested and set.
 
 Example
 
 This statement sets the time scale that the system uses to measure digital video to 600 units per second:
 
 the digitalVideoTimeScale to 600
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #482001/12/11 15:11:33 
                                disableImagingTransformation
 Syntax
 
 the disableImagingTransformation
 Description
 
 Imaging Lingo property; When TRUE, this property prevents Director from automatically taking Stage scrolling or zooming into account when (the stage).image is used. When the disableImagingTransformation property is FALSE, Director will always capture the image of the stage as if the stage window was zoomed at 100% and was not scrolled out from the center of the stage window. Then this property is TRUE, zooming and scrolling of the Stage will affect the appearance of the image captured by using (the stage).image.
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #492001/12/11 15:11:55 
                                EMPTY
 Syntax
 
 EMPTY
 Description
 
 Character constant; represents the empty string, "", a string with no characters.
 
 Example
 
 This statement erases all characters in the field cast member Notice by setting the field to EMPTY:
 
 member("Notice").text = EMPTY
 
 
                                
                                    编辑历史:[这消息被5D大叔编辑过(编辑时间2001-12-12 09:06:23)]
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #502001/12/11 15:12:08 
                                emulateMultiButtonMouse
 Syntax
 
 the emulateMultiButtonMouse
 Description
 
 System property; determines whether a movie interprets a mouse click with the Control key pressed on the Macintosh the same as a right mouse click in Windows (TRUE) or not (FALSE).
 
 Right-clicking has no direct Macintosh equivalent.
 
 Setting this property to TRUE lets you provide consistent mouse button responses for cross-platform movies.
 
 Example
 
 The following statement checks if the computer is a Macintosh and if so, sets the emulateMultiButtonMouse property to TRUE:
 
 if the platform contains "Macintosh" then the emulateMultiButtonMouse = TRUE
 See also
 
 keyPressed(), rightMouseDown (system property), rightMouseUp (system property)
 
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #512001/12/11 15:12:22 
                                enabled
 Syntax
 
 the enabled of menuItem whichItem of menu whichMenu
 Description
 
 Menu item property; determines whether the menu item specified by whichItem is displayed in plain text and is selectable (TRUE, default) or appears dimmed and is not selectable (FALSE).
 
 The expression whichItem can be either a menu item name or a menu item number. The expression whichMenu can be either a menu name or a menu number.
 
 The enabled property can be tested and set.
 
 Note: Menus are not available in Shockwave
 
 Example
 
 This handler enables or disables all the items in the specified menu. The argument theMenu specifies the menu; the argument Setting specifies TRUE or FALSE. For example, the calling statement ableMenu ("Special", FALSE) disables all the items in the Special menu.
 
 on ableMenu theMenu, vSetting
 set n = the number of menuItems of menu theMenu
 repeat with i = 1 to n
 set the enabled of menuItem i of menu theMenu to vSetting
 end repeat
 end ableMenu
 See also
 
 name (menu property), number (menus), checkMark, script, number (menu items)
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #522001/12/11 15:12:34 
                                enableHotSpot
 Syntax
 
 enableHotSpot(sprite whichQTVRSprite, hotSpotID, trueOrFalse)
 Description
 
 QTVR (QuickTime VR) command; determines whether the specified hot spot for the specified QTVR sprite is enabled (TRUE), or disabled (FALSE).
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #532001/12/11 15:12:48 
                                end
 Syntax
 
 end
 Description
 
 Keyword; marks the end of handlers and multiple-line control structures.
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #542001/12/11 15:13:01 
                                end case
 Syntax
 
 end case
 Description
 
 Keyword; ends a case statement.
 
 Example
 
 This handler uses the end case keyword to end the case statement:
 
 on keyDown
 case the key
 of "A": go to frame "Apple"
 of "B", "C" :
 puppetTransition 99
 go to frame "Mango"
 otherwise beep
 end case
 end keyDown
 See also
 
 case
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #552001/12/11 15:13:14 
                                endColor
 Syntax
 
 the endColor of member whichCastMember
 Description
 
 Vector shape cast member property; the ending color of a gradient shape's fill specified as an RGB value.
 
 endColor is only valid when the fillMode is set to #gradient, and the starting color is set with fillColor.
 
 This property can be tested and set.
 
 To see an example of endColor used in a completed movie, see the Vector Shapes movie in the Learning\Lingo Examples folder inside the Director application folder.
 
 See also
 
 color(), fillColor, fillMode
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #562001/12/11 15:13:27 
                                endFrame()
 Syntax
 
 sprite(whichSprite).endFrame
 Description
 
 Function; returns the frame number of the end frame of the sprite span.
 
 This function is useful in determining the span in the Score of a particular sprite. This function is available only in a frame that contains the sprite. It cannot be applied to sprites in different frames of the movie, nor is it possible to set this value.
 
 Example
 
 This statement output reports the ending frame of the sprite in channel 5 in the Message window:
 
 put sprite(5).endFrame
 See also
 
 startFrame
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #572001/12/11 15:13:41 
                                endRecording
 Syntax
 
 endRecording
 Description
 
 Keyword; ends a Score update session. You can resume control of Score channels through puppetting after the endRecording keyword is issued.
 
 Example
 
 When used in the following handler, the endRecording keyword ends the Score generation session:
 
 on animBall numberOfFrames
 beginRecording
 horizontal = 0
 vertical = 100
 repeat with i = 1 to numberOfFrames
 go to frame i
 sprite(20).member = member "Ball"
 sprite(20).locH = horizontal
 sprite(20).locV = vertical
 horizontal = horizontal + 3
 vertical = vertical + 2
 updateFrame
 end repeat
 endRecording
 end
 See also
 
 beginRecording, scriptNum, tweened, updateFrame
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #582001/12/11 15:13:53 
                                end repeat
 See also
 
 repeat while, repeat with, repeat with...in list, repeat with...down to
 
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #592001/12/11 15:17:50 
                                id3Tags
 Syntax
 
 member(whichMember).id3Tags
 Description
 
 MP3 sound property; returns the list of ID3 tags from the sound file. These tags include information provided by the sound's author. The id3Tags returns a property list that may include any of the following properties: Tag Name
 Content
 
 TALB
 Album/Movie/Show title
 
 TBPM
 Beats Per Minute
 
 TCOM
 Composer
 
 TCON
 Content type
 
 TCOP
 CopyRight message
 
 TDAT
 Date
 
 TDLY
 Playlist delay
 
 TENC
 Encoded By
 
 TEXT
 Text Writer
 
 TFLT
 File Type
 
 TIME
 Time
 
 TIT1
 Content group description
 
 TIT2
 Title/SongName/Content description
 
 TIT3
 Subtitle/ Description refinement
 
 TKEY
 Initial Key
 
 TLAN
 Language(s)
 
 TLEN
 Length
 
 TMED
 Media Type
 
 TOAL
 Original album/movie/showTitle
 
 TOFN
 Original FileName
 
 TOLY
 Original lyrics/text writer(s)
 
 TOPE
 Original Artist/performer
 
 TORY
 Original release year
 
 TOWN
 File owner/licensee
 
 TPE1
 Lead performers/Soloists
 
 TPE2
 Band
 
 TPE3
 Conductor
 
 TPE4
 Modified by
 
 TPOS
 Part of set
 
 TPUB
 Publisher
 
 TRCK
 Track number
 
 TRDA
 Recording dates
 
 TRSN
 Internet radio station name
 
 TRSO
 Internat radio station owner
 
 TSIZ
 Size
 
 TSRC
 ISRC (International standard recording code)
 
 TSSE
 Software/ hardware and settings used for encoding
 
 TYER
 Year
 
 COMM
 Comment
 
 
 
 
 The id3Tags property can only be tested for MP3 cast members that are inserted into the cast via the Insert > Shockwave Audio command. The member must be preloaded with preLoadBuffer() before the id3Tags property is tested. Id3Tags information is not available from MP3's that are imported via the Import command or for Shockwave Audio (.swa) files.
 
 The id3Tags property cannot be set within Director. However, most MP3 playback and extraction applications offer this capability.
 
 Example
 
 These statements display the ID3 tags of the MP3 cast member Title Song in the Message window:
 
 member("TitleSong").preload()
 put member("Title Song").id3Tags
 -- [#TALB: "Love Theme", #TCOM: "Jane Smith", #TRDA: "8/19/76"]
 See also
 
 preLoadBuffer()
 
 
 
                                
                                    编辑历史:[这消息被5D大叔编辑过(编辑时间2001-12-12 09:06:57)]
 
 | 
                        
                
                    |  5D荣誉斑竹
 职务:普通成员
 等级:2
 金币:10.0
 发贴:454
 注册:2001/9/6 10:45:11
 
 | 
                            
                            #602001/12/11 15:18:30 
                                interval
 语法:
 
 member(whichCursorCastMember).interval
 the interval of member whichCursorCastMember
 描述:
 
 Cursor cast member property; specifies the interval, in milliseconds (ms), between each frame of the animated color cursor cast member whichCursorCastMember. The default interval is 100 ms.
 
 The cursor interval is independent of the frame rate set for the movie using the tempo channel or the puppetTempo Lingo command.
 
 This property can be tested and set.
 
 例如:
 
 In this sprite script, when the animated color cursor stored in the cast member named Butterfly enters the sprite, the interval is set to 50 ms to speed up the animation. When the cursor leaves the sprite, the interval is reset to 100 ms to slow down the animation.
 
 on mouseEnter
 member("Butterfly").interval = 50
 end
 on mouseLeave
 member("Butterfly").interval = 100
 end
 
 |